Rise and Escape

THE BLUPRINT

Technical

Bike - Physics Mode 1

I developed a simple custom physics system for the bicycle. The first version uses a straightforward approach: I added capsule colliders to represent the front and back wheels, and a single rigidbody component for the bike itself. This setup allows the bike to interact with the environment in a basic but functional way, keeping the simulation lightweight and easy to manage.

Bike Physics Mode 1

Bike - Physics Mode 2

This version is more advanced, using Unity’s Wheel Colliders to simulate the bike’s wheels and adding suspension by separating the body into different parts.

Watch the video

Playtest here: http://143.198.71.91/biketest/

Bike printscreen

Questions and Thoughts!